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Terminator: Resistance Overview (PS4) | Push Square



Terminator: Resistance View - Screenshot 1 of 4

Looking at the back of Rambo: The Video Game in 2014, one can easily see why expectations for the next joint venture by Tyson and Rif Entertainment were not high. The double has finally arrived on the current generation of consoles with a lot of negative luggage and another movie property in their hands, but can they do better this time than their big screen counterparts? Terminator: Resistance is an admirable effort to create a pure single-player shooter for original players, held back by AAA's lack of budget and monotonous combat.

Almost 30 years after the judgment was announced in the time frame for the upcoming war announced Terminator and T2: Judgment Day, you take on the role of Connon Connors in the fight against the robot intruder after he is tagged for breaking by Skinnett. What can be seen at first glance as a paper plot actually turns out to be something busy, the more you progress.

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Conners quickly joins the scavenger group where she starts socializing and making connections, and here's where part of the heart of the narrative comes from. We started taking care of one or two of our companions, making sure we would check them out after missions and engage in conversation. An interesting love interest evolves at incredible speeds, while a handful of twists are easily foreseen, but they are only minor flaws in the decent story of the robotic war.

What holds this narrative together is perhaps the most impressive thing about Terminator: Resistance. Developing your relationship with the characters leads to numerous side quests, but you need to choose the right dialogue options for that to happen. It never surpasses Teltale-like gestures from "ennifer appreciated it" or "Ryan will remember this", but it's an impressive implementation for an experience we thought would focus solely on shooting. It gives you a reason to return to your base of operations after completing each goal with new discovery dialogue and strengthening friendships.

Terminator: Resistance View - Screenshot 3 of 4

This degree of freedom also enforces the game's commitment to dealing with goals in any order. Open end maps allow you to explore different areas – filled with resources for gathering crafts and enemies to deal with or avoid.

Speaking of which, fighting is nothing more than useful. Equipped with typical assault rifles, rifles and handguns, enemies barely fought once the trigger is triggered. Even in normal difficulty, you can freely stand out in the open and rainy Terminator bullets, even without scratching yourself. It is all too easy, resulting in a seven-hour campaign that only challenges the most difficult of challenges.

Some types may find the way you work for your deals, secretly more than a viable option, but it almost feels like a waste of time thanks to the simple head-to-head robotic horde as a much more efficient route to success. There's little in the way of motivation to do things quietly, so more often than not stumble upon a group of Terminators and your plasma rifle will make all the talk.

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Goals are not planned – they consist of no more than fueling strongholds, eliminating certain robots, and traveling the environment to make their way to certain destinations. Open locations can serve as diversity in the way you get there, but you will still do the same thing once you reach the road.

Given all this, it may be a surprise that we still managed to enjoy our time with the game. There's nothing noticeable about The Terminator: Resistance beyond her efforts to build a bond between the player and the NPF, but its simplistic nature meant we could sit and simply plow through the Terminator wave in a pretty satisfying way. It's a first-person shooter comfort food – serving a bit of originality, but doing enough to make sure pulling the trigger is a pleasant routine.

If there is one area where experience really fails, it's presentation. Graphically, it can't hold a candle to other 2019 titles thanks to the incredibly dull color palette that adorns the world with a sea of ​​misery and gloom. Some character models look better than others, but a visual powerhouse is probably not. Frat did not fare much better with dramatic drops holding the title to a standstill. The goal is 30 frames per second, but whether the vast majority of the time is achieved is up for debate.


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