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Big Nerfs Made at Fortnite Brothers – August 22 Remarks



Epic Games has announced a multitude of BRUTE Mech clothing adaptations at Fortnite Battle Royale, finally responding to community demands to upset the controversial vehicle.

There is no doubt that, after all is said and done, the BRUTE Mech suits will be cut as one of the most controversial items ever added to Fortnite.

Ever since the beginning of Season X, content creators, pro players and casual players have all come together in solidarity against the vehicle, demanding an epic to remove them from the game.

While that seems never to happen, the developers finally made a few bucks and implemented some major changes to the robots on August 22.

Details of these changes can be found below, all now live in the game and require no download client or patches.

Epic Games

BRUTE Mech suits were added to Fortnite at the start of Season X.

Eight total narps

Epic implemented eight BRITs, including a reduced maximum missile launch rate, a fire rate on these missiles, and a missile explosion radius, as well as adjustments to vehicle networking rates at various stages of the storm, up to phase three.

In addition to highlighting these nerves, Epic also provided explanations for each of them, giving players insights into what motivates each specific change.

Epic Games

BRUTE Mech's oversized suits give players the opportunity to cause great damage.

Increasing health to the BRET

There were nine changes to Mechs on August 22, and while eight of them were nerve-wracking, one was not, as programmers increased BRIT's health from 1,000 to 1,250 points.

"In the context of the above changes," they wrote, "BRTE users need to play a little more strategic than before, so we want to give it a little longer window to do so."


You can see the full list of changes and their individual explanations below, as provided by the epic in their blog post.

Jaya Volks,

We've made a few adjustments to B.R.U.T.E., these changes are now live in all game modes and you don't need to download or patch your client.

We will also be temporarily disabled Junk Rift for the FNCS Tournament this weekend and Arena playlists until 10.20pm.

BRUTE

  • Reduced maximum amount of rockets fired by BRUTE with a charge of 10 to 6.
  • Decreased the rate at which BRUTEE rockets were fired. for 56%.
    • Our goal with these changes is to increase it back and forth among users of B.R.U.T.E. and the players they face. These changes allow players at the receiving volleyball rocket to have more time to respond and protect themselves.
  • B.R.U.T.E's rocket blast radius was reduced by 42%.
    • Our goal with this change is to improve the consistency and understanding of focused rocket barrels. B.R.U.T.E.s will continue to be a strong option against the structures, but less lethal against the players.
  • Increased hyphen from 3 seconds to 5 seconds.
    • The previous merger of the city not only increased BRUTEE's mobility, but also made BRUTEE's business. a stronger target to hit from a distance than you would like. The adjustment here reduces the ability to quickly close gaps while in B.R.U.T.E. while simultaneously increasing the possibility of shooting target shots for players facing B.R.U.T.E.
  • Reduced speed gained by amplification while in the air by 33%.
    • We want to reduce the possibility of B.R.U.T.E. Turning on and off over long distances to encourage a more strategic approach to the meeting. In general, we hope to redirect B.R.U.T.E. than being very mobile and putting more emphasis on their already defensive nature.
  • BRUTE no longer supplies driver and passenger materials when stumbling or driving around.
    • Note: This change should appear immediately after other changes.
    • Our goal is to add more tension between being in and out of B.R.U.T.E. as well as reducing cases where players can farm faster than anticipated, without putting themselves in danger.
  • Adjusted variability of meshing rates for storm stages 1, 2 and 3 in basic modes. Arena offspring rates will remain unchanged.
    • Storm Phase 1
      • New netting rates
        • 29% network chance 0.
        • 14.3% network chance 1.
        • 14.3% chance of network 2.
        • 14.3% network chance 3.
        • 14.3% network chance 4.
        • 14.3% network chance 5.
      • Old network rates
        • 33% chance of network 2.
        • 33% chance of networking 3.
        • 33% chance of networking 4.
    • Storm Stage 2
      • New netting rates
        • 25% network chance 0.
        • 25% network chance 1.
        • 25% network chance 2.
        • 25% network chance 3.
      • Old network rates
        • 33% chance of network 2.
        • 33% chance of networking 3.
        • 33% chance of networking 4.
    • Storm Stage 3
      • New netting rates
        • 25% network chance 0.
        • 25% network chance 1.
        • 25% network chance 2.
        • 25% network chance 3.
      • Old network rates
        • 33% chance of network 1.
        • 33% chance of network 2.
        • 33% chance of networking 3.
    • Previously, a minimum amount of B.R.U.T.E.s. was guaranteed in the early stages of the competition. We would like to provide a little more variation of that experience so that the matches do not always play the same way. The overall average number of B.R.U.T.E.s per game decreases slightly.
  • Reduced material cost for using gunman surveillance from 200 to 75.
    • Our goal is to further emphasize the use of positive defense materials.
  • Increased health of B.R.U.T.E from 1000 to 1250.
    • With the above changes, users of B.R.U.T.E. we need to play a little more strategic than before, so we want to give it a little longer window to do so.

Rubbish Rift

  • Junk Rift has been temporarily removed from the arena playlists.
  • This is due to an audio issue caused when the portal is significantly higher than the player.

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