A month and a half after we released our review of the RX 5700 XT GPU reference board, we received one of the best partner-developed cards on the market, talking about the model PowerColor Red Devil Radeon RX 5700 XT, whose main highlights are a very impressive and beautiful 3 FAN-based cooling system, high-end heaters, dashboard, dual-system BIOS (OC / Silent) and RGB LEDs, the first company to bring this feature.
As discussed in the reference model analysis, 5700 XT chip models deliver high frame rate in QuadHD resolution, the 5700 line introduces a number of new technologies in the Radeon line, such as Navi microarchitecture, 7 nanometer lithography, GDDR6 and RDNA memories, archives replaces the 2012 GCN used by the company.
The main focus of the company with Navi efficiency has evolved, but despite high consumption, the reference model has reached very high temperatures, making this feature the greatest benefit when it comes to partner boards, temperatures well below the ones presented by the reference models.
PowerColor Red Devil Radeon RX 5700 XT Official Website
AMD Radeon RX 5700 XT Review
PowerColor Red Devil RX 5700 XT was released cost $ 439, $ 40 more than the cheaper models, naturally due to the distinctive design of the card, we'll see if this difference justifies the investment, since PowerColor itself and other manufacturers have models costing only $ 10 plus the values AMD offers in the reference.
We start with the specifications of the board compared to other models:
|Cost of launch||$ 439.99||US $ 399.00||349,00 USD||$ 399.99|
|Price updated||$ 439.99||US $ 399.00||349,00 USD||R $ 2,150.00|
|Production process||7nm||7nm||7nm||12nm Finfet|
|GPU clock||1770 MHz||1605 MHz||1465 MHz||1470 MHz|
|GPU clock (turbo)||1905 MHz||1755 MHz||1625 MHz||1650 MHz|
|Bus Width Interface||256 bits||256 bits||256 bits||256 bits|
|Amount of RAM||8 GB||8 GB||8 GB||8 GB|
|Memory clock||1750 MHz||1750 MHz||1750 MHz||1750 MHz|
|An effective watch||14000 MHz||14000 MHz||14000 MHz||14000 MHz|
|Broadband||448.0||448.0||448.0||448 GB / s|
|Pixel rate||121.9 GPixel / s||112.3 GPixel / s||104.0 GPixel / s||105.6 GPixel / s|
|Texture rate||304.8 GTexel / s||280.3 GTexel / s||234.0 GTexel / s||224.4 GTexel / s|
|Making a floating point||9.754 GFLOPS||8.986 GFLOPS||7.488 GFLOPS||7.181 GFLOPS|
|Feeding pins||2x 8 pins||1x 6 pins and 1x 8 pins||1x 6 pins and 1x 8 pins||1x 8 pins|
|Card combination support||NO||NO||NO||NO|
|Slot type||Double slot||Double slot||Double slot||Double slot|
|Board length||300 mm||272 mm||272 mm||229 mm|
|TDP||225 (GPU TBP) W||225 (GPU TBP) W||180 (GPU TBP) W||160 W|
|Recommended font||700 W||600 W||600 W||500 W|
|Video Links||3x DisplayPort 1.4, 1x HDMI 2.0B||3x DisplayPort 1.4, 1x HDMI 2.0B||3x DisplayPort 1.4, 1x HDMI 2.0B||2x DisplayPort 1.4, 1x HDMI 2.0B, 1x DVI, 1x USB|
|Extras||3 fan cooling system|
This Red Devil RX 5700 XT is a really nice card, one of the big and impressive ones that gives a high quality product to feel at the bottom, especially as I've always liked products with compact appeal, but there is no way not to appreciate all the finish and refinement . from the dashboard, we only saw previously designed NVIDIA graphics in mid-range models, since we haven't had AMD partner products in a while.
What attracts the most attention is the 3-FAN cooling system and heatsink, which progresses to the 3-slot PCI-Express, a feature for cards seeking the best dissipation scenario. Unlike the reference, it has 2 8-pin and 1 non-8 and one 6-pin power connector, adding a BIOS selector, theoretically with a choice of overclocking focus profile and one with FANs mode. silent We also have RGB LEDs for the first time on the PowerColor board.
Great for those who want the best with the Radeon RX 5700 XT GPU
Pictured below is the RX 5700 XT next to the EVGA RTX 2060 Super SC Ultra. We don't have an AMD reference card here, but this model EVGA RTX 2060 costs around $ 415 and is a good model to compare the finish.
The PowerColor board is noticeably more impressive and with a finer finish. The cooling system also seems to be more efficient on the Radeon GPU card. Note that when mounting the "standing" boards the PowerColor model is much larger, higher, as I said, I do not see this as a favorable point, in my opinion, smaller is better, we will see later if this size justifies it. More importantly, the NVIDIA GPU card consumes less power and requires only one 8-pin connector compared to two on the 5700 XT Red Devil.
When it comes to video connections, 4 out of every 5700 XT omits the DVI.
Beneath the screen of the LEDs control application Red Devil RGB LED, which offers traditional of this kind of features, the color changes with many different effects.
We use the top of the line machine based on the main plate Gigabyte Z390 Aorus Xtreme with a processor Intel Core i9-9900K and 16 GB of memory through 2 8GB two-way modules with a frequency of 3200MHz. The idea is to prevent the system from limiting the performance of the tested video cards. Below are some photos of the card installed in the system.
The details of the machine, operating system, drivers and software / games used in the tests are shown below, as well as the video showing the preview machine used in all video card tests:
Machine used for testing:
– Intel Core i9-9900K Processor – Overview
– Gigabyte Z390 Aorus Xtreme Motherboard – Official Page
– G.SKILL TridentZ Royal 2x8GB 3200MHz Memory Kit – Official Website
– HyperX Fury RGB SSD SSD – Overview
– SSD WD Black M.2 NVMe 1TB – Analysis
– Liquid Cooling System Cougar Helor 360 – Official Website
– Power Supply Cougar CMX 1000W – Official Website
– The Conquest of Kumar Case – Official Website
– Monitor Samsung U28E590D 4K 60Hz – Official Website
Operating system and drivers:
– Windows 10 Pro 64 Bit
– Adrenaline 19.8.1
Applications / Games:
– benchmark (benchmarking application)
– 3DMark (Fire Strike Ultra 4K DX11 / Default Time DY12 шпион)
– Assassinseys Creed Odyssey (DX11)
– Battlefield V (DX12)
– Forza Horizon 4 (DX12)
– Metro Exodus / RTX (DX12)
– Resident Evil 2 remake (DX11)
– Shadow of Tomb Raider (DX12)
– Division 2 (DX12)
Below the main screen of GPU-Z displaying some of the main technical features of the board.
While overclocking the card has done well in practice, it is still noticeable that drivers and applications such as GPU-Z and Afterburner need to improve support for new cards, lag and half information, behavior is unstable and this hurts in I i'm diagnosed what is happening, fortunately now the problems were not of stability because Afterburner is much better than Wattman, facilitating the process but proving limited and not allowing higher clocks, even unlocked. We've pushed the clocks to their limits as you can see from the screen below, with the system behaving normally and with good practical results as we'll see later.
NOTE: Overclock at your own risk, if misplaced can compromise the operation of the boards.
We also performed power consumption tests on all cards compared. All tests were done on the machine used in the analysis, which gives an accurate notion of what each VGA consumes. It is worth noting that the value is the total consumption of the machine, not just the video card. Thus, comparisons with other site tests can yield quite different results.
For the load test, we ran 3DMark – an application that requires slightly more system and video cards than most games.
NOTE: In the test run by the 3DMark application, we considered 10W as the error limit, due to the variation that occurs when testing the same board.
We started our test battery with one very important criterion: chip temperature, and idle and continuous use.
More importantly, some cards have a system that turns off fans when no GPU is required, such as performing simple tasks on Windows or even simpler games. Therefore, temperatures are significantly above some models in this situation, but in practice they do not endanger the board. According to the manufacturers, this feature extends the life span while consuming less energy. As such, there can be large differences in standby temperature, which does not characterize a bad map if the temperature is high.
Why does the card cool when it's overtime?
This is the normal state of current boards. Rotation of the FAN (or FAN, depending on the model) becomes faster and consequently causes the GPU to cool down faster, in some cases at a lower temperature than normal.
Why does the reference cooling system have a lower standby temperature than a theoretically better cooling cooler?
Since current video cards with better cooler designs tend to turn off fans when the temperature is below 40, 45 or even 50 degrees, so when the fans are turned off, the GPU does not tend to lower the temperature beyond the limit excludes fans.
Some current models turn off Fans when the card is not forced, so that the highest temperature in some models with operating system
First, let's take an empty board test:
For the dashboard test in use, we measured the temperature peak during the 3DMark tests running in continuous mode.
NOTE: Temperatures can vary greatly by country, system where the card is installed and the test used.
The V-Ray Benchmark test used is the result of GPU rendering, a good test to see how cards can help reduce working hours in graphics applications. The smaller the performance, the better.
We begin with synthetic testing, using specific applications to measure card performance.
We've run the latest version of the Futuremark app through some tests, Fire Strike in Ultra 4K mode and Time Spy in Normal mode based on DirectX 12 API. Please note that AMD Radeon 5000 cards do not support Ray Tracing, so there is no Port Royal test. Below, the results:
Let's start with the Time Spy test running on the DirectX 12 API:
Following is the Fire Strike Ultra configuration, which works with 4K resolution:
Now, let's get to what really matters: performance testing of some of the best games on the market.
To help you understand the following graphics: Over 60fps is ideal for monitors operating at this frequency. The closer to 30fps, the higher the fluidity position and under 30 years the game begins to be "unbiased"
Assassin´s Creed Odyssey
Ubisoft's open play is very hardware, both in the complexity of the cities and their stress on the processor, as well as the details of the models and their graphics card load. In general, this is a game that largely benefits GeForce cards, greatly penalizing Radeon cards even months after new drivers are announced and arriving.
The game developed by DICE follows as a quality graphical reference that runs on both the DirectX 12 and 11 game APIs. The game has also become a turning point in computer games by being the first to introduce Nvidia's hybrid Ray Tracing technique through the cards. RTX
Forza Forsion 4
Microsoft's exclusive game features excellent use of the api DirectX 12, delivering high levels of performance on powerful hardware and good performance on even more limited hardware.
Again, the Metro franchisee is responsible for introducing a game with new levels of hardware requirements. With graphics capable of folding video cards, 2A Games stands out for introducing technologies such as Ray Tracing and DLSS, features unique to the GeForce RTX line.
Remake Resident Evil 2
The remake of great classic horror brought a great look to the game's layout, with a strong emphasis on graphics quality and high demand when it comes to video memory.
Shadow of the Tomb Raider
Lara Croft's latest franchise game Shadow of Tomb Raider delivers great graphics, promising plenty of video cards, even high-performance models. The game also supports DirectX 12 and will be one of the first to support Ray Tracing technology.
The Division 2 by Tom Clancy
Division 2 uses its own graphics engine developed by Ubisoft Massive, which handles complex scripts and large amounts of on-screen particles.
Finally after years of having high-performance cards side by side with design partners when we talk about AMD and its graphics cards, it's been a long time coming, and it's sure to make a big difference in the market, by the way. And so did NVIDIA with the release of the Super and AMD series that lowered the price of its Radeon RX 5700 line before its release.
We started our analysis right away with one of the most sought after cards on the market when talking about the Radeon RX 5700 XT, the RedCallor PowerColor model. A first-class finishing plate, with a very efficient and effective cooling system, as we have seen in temperature tests, resolves reference problems, both in terms of temperature and noise, the plate is quite quiet. even when it's overclocked, by the way, since the system increases the fan rotation after overclocking the card behaved even better than standard watches.
The PowerColor Red Devil is among the most impressive 5700 designs on the market.
In addition to the exterior, the board has 3 90 FAN-FAN, 10 phase controllers and 5 heat pipe cooling systems, resulting in an efficient system capable of fighting among the best designs with this GPU. The dashboard is also present, a feature that has become the industry standard in this segment. Ahhh, it's also the first PowerColor card to bring RGB LEDs.
The RTX 2060 Super Card Superiority will be much harder with the RX 5700 XT
But are they all flowers? No, like many 570 XTs that spend far more than the RTX 2060 Super (but it also has a lot better), even the RTX 2070 Super. This feature will not improve on partner cards and will have to stay for another generation. PowerColor has installed two 8-pin connectors to deliver the board with the most potential for overclocking, in order to keep up with the rest of the project. One thing that bothers me is that it offers no performance except for reference when working in a normal situation without overclocking. As a model with watches higher than the reference, I imagined they would gain performance, but it didn't happen until the board switched on.
Its price on the international stage is $ 439 at launch, just $ 40 more than the reference model. I think it's fair value because it's a very different board, sometimes we look at simpler designs with this difference, but as I said it wasn't possible to see the difference in its higher clocks versus reference, just when we did a new overclocking, and that's a little frustrating, I think that boards with this profile need to provide overclocking that makes life easier for lay users, especially while they still need to improve drivers and overclocking applications.
5700 XT Performance or RTX 2060 Super Ray Tracing?
Now the question that many ask when it comes to the $ 400 models, is it better to opt for the superior performance of the Radeons RX 5700 XT or the NVIDIA Ray Tracing? Very special decision, because it is clear that the Radeons are a little ahead when compared to the RTX 2060 Super, on par with the extra $ 100 RTX 2070 Super, but with constant announcements of new games that support Ray Tracking, anyone who wants to play with this technology will be careful, especially since it is not yet supported by AMD. I didn't recommend a seal because models that cost a little less should bring the same practical result, yes with the appeal of the recommended product.
I think a better performance of the AMD cards will give the company a very interesting result in the fight with the RTX for the Super Model 2070, perhaps preparing the market for the future launch of a high performance segment, and hopefully with model partners, far better than the outdated ones. AMD reference designs when it comes to cooling.
|Great cooling project|
QuadHD / Ultra with good frame rate
Sword compared to Vega (which was not difficult)
Frequencies to amplification
Returning competition in this price segment
|Drivers still need to improve|
Efficiency does not consider energy consumption
AMD не инвестира во Ray Tracing (ако ви недостасува)