During the first match I played with Alex on the cornerstone, I told him that, although I loved the game, I did not consider myself enough. player wants to invest in envelopes. Or, at least, you spend my money – not my time – on them. The artifact, a replica of Influence on the phenomenon Blizard, changes that mentality.
The design of Artifact, with the signature of the creator of Magic: Collecting Richard Garfield, leads us to explore the universe Dota 2 through a collective card that adds elements of the successful Moba to the equation. But his true revolution is not in a board divided into three paths, but in the integration of the eco-system Param.
In this way, Valve not only reveals the possibility of playing other digital card suggestions, but also establishes his competitive aspect, the possibilities for his digital market and his social infrastructure in what he has learned along with his community of players. Although, of course, Artifact It is also a firm pledge for strategy, fantasy and, to a lesser extent, a collection.
Yes, you will see spells, traps and like creatures you put on each of the paths collide. But the general feeling is that without being a simple substitute for the game Wizards of the coast in combatants, renews the experience of buying and exchanging letters that were lost with the rise of digital JCC games. And that's a big step forward.
The true revolution of Artefact is not in its board of three paths, but in the integration of the ecosystem of Param.
Artifact It is especially important for us to learn how to build a deck that promotes our style and with which we have absolute control on our side of the board.
What's more, a constant premise is minimize the happiness factor in all aspects: from what is happening in every circle and from the stage of the game, to the chances of having that card that will fit so well with those we already have.
But, of course, it means taking a bold step: to release at a price of 17.95 euros (or equivalent to $ 20) compared to others free to play, cement market of cards go through your own Steam store and break through with the idea that the more you play, the better and the better you get the cards.
How to start trading game with the game in 2018
The renewed magic of the gathering arena, GWENT, the new proposal for a card based on the Lord of the Rings. That The cornerstone recently celebrated the brand of 100 million players is an unequivocal symptom that has a market share. Even Dragon Quest has its own set of digital cards. What can Valv contribute?
Coincidence or not, Artifact There was no welcome, but quite the opposite. It is not common at all that Valve is a new game and an announcement of a great novel around him Dota 2 He gathered his faithful community of players to discover that it was others playing digital cards.
What he proposes Artifact gives continuity to the competitive philosophy of Dota 2 and takes advantage of the Steam infrastructure to give a new identity to the proposal, and at the same time boost its competitive edge. But Is it possible to combine Dota 2 with Magic The Gathering?
As in Dota 2, it is about eliminating the base of the enemy, although there are a lot of nuances: as we talked, the board is divided into three paths and each time there are two towers: one of them, ours, we must protect everything on the other – from our rival – that he will have to attack by all means.
Although he did not want a welcome, Artefact continued the competitive philosophy of Dota 2
To win the game, the player must breaking two of the three towers of the rival or eliminate the exposed core of the already destroyed (which has many more resistance points). With that in front of us, we have heroes, creatures, spells and, of course, artifacts. And except for the latter, they all have a price tag.
With a game that is divided into three paths, they are allowed other freedoms that are not so common among games of this style, so that we can have all the cards we love in our hand and there is no limit on the units on the board. The available mana is the only thing that prevents us from taking out the whole artillery in the first round. Although, as in Dota 2, it will be the heroes who mark the instructions.
Heroes – or, more precisely, their color – determine which cartons we can use each time. As with Mobas, these can be improved, they get equipment, weapons and artifacts and, if eliminated, they will not only resurrect after a certain time, as in Dota 2, but will also maintain related improvements.
Thus, the intensity gets shades with each circle and there is what exists every time, the conclusion ultimately is solved the same: with a frontal collision between cards in which we can even make coins.
Depending on what we will destroy and how we will do it, we will win more or less toy coins with which, after we have three paths, we can acquire objects and powerful windows. Thus, we are equally interested in leaving a unprotected tower and getting into exchange coins to access the most powerful artifacts. Some of them, by the way, do not take up the fault. Another aspect is inherited and adapted from Dota 2, by the way.
The artifact wants to be the cornerstone for Dota 2 players
With the aforementioned, the game experience of Artifact It develops very positively with every new game.
At first you have the feeling to play three games at once, until you gradually understand that each game is based on keeping some priorities: if in other similar proposals everything comes down to leaving an opponent with no points of life, here you need to know how to discover your strengths and needs to keep that in mind victims are part of the game. Very important part
Unfortunately, during my games and during the five-day game, I learned and experienced more against the machine than against other players. The reason? We were all more or less in the same.
The fact that there are new cards, new decks and rules with its own nuances results in that, although the duration of the games is in the reason, the stepped rhythm between each action and the stages takes you from what is happening on the screen. Something that anyone who is initiated in a card passes through.
Equally you will have clear what you want to do, but your rival is trying to change it and until it gets – or not – it gives you time to check your mobile messages. Other times, it will be you, who is not clear on which of the three paths to release magic. Nothing that has been cured with experience. But, of course, Artifact It is not the most intuitive proposition.
The artifact will not prevent Campstop participants from attending the Blizard tavern but will satisfy the Dota 2 players
But when the pace is good, the experience is very different: Artifact it is a much deeper and more strategic bet of most of the games of the Merchant Card, with its own elements that, though, will not make the players of The cornerstone stop visiting the Blizzard tavern, you will get a lot and good with the community of players Dota 2, who will feel at home, and those who are looking for a more advanced experience.
But, as we said at the outset, the real revolutionary proposal of Venue letters is not what happens between the three paths of the board, but its competitive nuance and the way in which we will create decks through the card market.
You will come here to play here, not to collect them
If your goal is to get the best cards, Artifact It will make it easier for you. If you want to have a complete collection of illustrations. But forget to do this based on playing.
Initial package of Artifact includes two pre-designed decks, ten packets of cards from the collection Arms appeal and five tickets to the expert regime, the only way you can satisfy your victories.
In other words, if you want a specific letter, you will have it very close. But unless you get a good winning streak in the expert mode, you need to use the right money to post the cards. One package is 1.75 euros and includes 12 cards and at least one of them Rare.
In this aspect, the Steam market allows us to buy a letter in a simple and intuitive way. We go to the collection tab, we drag what we want to get, we choose the quantity, we see the price in the lower part and we pay real money.
But we can also do the same reverse process and sell what we do not use from the game or the Steam application.
We can speculate with our letters from the same inventory of static articles. The valve relieves us.
In addition, and how in The cornerstone, there is an opportunity to destroy the letters for which we do not want to get tickets for the expert regime.
There are three variants of this mode and the goal is to accumulate five victories before they are defeated twice. The awards? Envelopes and more tickets from the third win.
If you want the best cards in the game, you need to put them in a cart and pay.
How are tickets received? except to get rid of the cards you do not use, you can buy them. Although, as we have said above, parts with five.
Picking up papers: to get letters in Artifact You can recycle the original package of cards or convert those you do not use in cash, in tickets for expert mode. You can also purchase envelopes directly, and if you want a particular letter just go to the tab and buy it.
But the market is not the only thing Valve has managed to integrate into the experience, far from it. Artifact He offers the opportunity to play at a completely random level and to dispute and organize the competition.
In fact, one of the first claims of Artifact is the range of options when creating a tournament: just select the elimination format – or not – and the restrictions on the deck. From there, we just need to start the challenges using the rules defined by us.
The ultimate goal? Enjoy thematic decks offline and online well Continue to search for the most effective deck and it fits with our style. Exactly, without a short-lived gratification of the free game.
Personally I found the contrast of players with extremely effective cards and others that were not clear what to use when. I guess we were all there.
A monetization system is difficult to defend, but not impossible
More than twenty years ago, I decided to buy a deck of cards Magic in already extinct Canadian of Malaga. First edition I do not remember whether it's in English or Spanish. I admit I'm lost before they become fashionable, and that made me delay them to buy back patents and envelopes. My brother, who wanted to learn to play, had a lot to do.
At that time we bought envelopes and decks, but there were also folders behind the counters, where we could find the richest or most comfortable cards. It was no longer a collection, and if you wanted concrete advantages and to reduce the factor or the presence of happiness in the game, you have the opportunity, not the obligation. Artifact He returned me at that time.
I installed the game on the laptop with the intention of showing it to my brother. Shortly before I write these lines, I see how it came on the screen to try to understand the new rules. Card games are one of our many weaknesses. I try to explain to him that if he wants to buy a letter, he can do it directly, and why it makes sense.
I'm going to the store, looking for two of the most expensive cards and adding them to the shopping cart. In fact, I have two of them. The basket says that the four will cost me 24.74 euros. More than the cost of the game itself and I'm not even clear that they will benefit me: I just noticed its price.
Artifact It's a very well built game. A solid and competitive experience and, as we have said above, the elimination of the formula popularized by Richard Garfield himself. But it is a collective card game, in which card speculation and game strategy are facing happiness.
It's not poker, although if you do not know how to play your cards well, it will not be important if you have spent more than 100 euros in the game.
If you want envelopes and letters for free, Artifact It's not your game. If you want to invest hours in exchange for small perks in the form of special letters, less. But you also do not return money, because you can recover part of the investment through the Steam market itself. And that's where it makes sense.
The artifact is very well built. But if you want envelopes and free letters based on lessons, it's not your game.
The only sharp threshold remaining to be tested is whether the game is compatible with the Steam Link application. Although it is compatible with Mac, given Apple's iOS policy, I am afraid that I'm not able to continue my games and advancements on the tablet and mobile phone. And I admit it is where The cornerstone He has consistently argued that some of my dead days are far from home.
Is the suggestion of games of chance recommended for reunion games recommended? Well, experience begins and there are serious plans and excellent infrastructure to boost your game. Ventil and Garfield have done their part well.
But, for a moment, I do not intend to invest more money Artifact. And I plan to continue experimenting with my cards and observe the evolution of the other players, upcoming cards and events, hoping that, in addition to being able to keep my winning line, I will continue to enjoy and amortize what I already have .
|Platforms||Computer, Mac, and Linux|
|Run||November 28, 2018|
- The huge reinforcement of the competitive aspect
- It breaks many patterns of traditional games
- In the card market, the true innovation of Artefact
- Games and gigs are very long, at least for now
- An exception is the rewarding of the progress with the envelopes. If you want new cards, you will have to apokinari
- If only Heartstone comes to play, you will need several games to get a point