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Rainbow Six Siege Ember Rise Operators Amaru And Goyo Revealed



During the Six Major Raleigh Invitational for the Rainbow Six Sieges, Ubisoft revealed gameplay footage for the upcoming new Ember Rise Operators game – Amaru and Goyo. Both Operators have previously leaked, as has almost become custom for Siege at this point, but Ubisoft's announcement has revealed a few more details that weren't previously known.

Amaru is an Attack Operator armed with a grappling hook that allows it to quickly breach through windows that cannot be easily accessed by others or climb through ceiling panels that are impossible to climb by any other Operator. Her hook only has four uses and there's a cooldown timer after she fires it out, so it's best used for recon or flanking Defenders, not escaping from ambushes.

Goyo is a Defend Operator who can place a single portable shield that's been booby-trapped with a Volcan charge. Destroying the shield causes it to explode and engulf the floor in flames, dealing severe damage to any Operator in the immediate area.

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What Do These Two Mean For Siege?

A whole lot actually. A whole lot. Both Amaru and Goyo acknowledge parts of the Siege that have long been ignored or left unchecked. We'll obviously need to get our hands on the new Operators and see how playerbase is using their gadgets, but both are likely to force the creation of new strategies – especially Amaru.

Defenders have never had a good reason to reinforce floor panels before attacks would usually only come from doors, walls, or the ceiling. Ash or Hibana could destroy floor panels from below with their gadgets, Breaching Rounds and X-KAIROS respectively, and any Attacker could use a well-placed shotgun blast or grenade to do it. However, every previous Attacker then had to wait for a Defender to wander over the hole that had been created or lob up grenades and hope one of Jäger's Active Defense Systems weren't nearby. Amaru's ability to ascend through those panels now adds a threat that's potentially significant enough to change how Defenders have to think. At the very least, sacrificing a reinforcement barrier to close a floor panel means one less barrier to shore up a wall or ceiling. Defenders are going to have to learn how to be creative doing everything they've had to do before but with fewer resources.

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Which isn't to say Defenders are left out in the cold, as Goyo's gadget looks to be one of the deadliest traps Siege has ever included. For too long, Attackers would just rush Defenders' deployable shields or smash them out of the way. Frost eventually changed that, though patches have become less effective in dealing with this threat. However, similar to Frost's Welcome Mat, Goyo's Volcan is probably going to make Attackers pause before they just vault over a deployable shield – especially since Kapkan can booby trap the Volcan charge with his Entry Denial Device. As Attackers have grown wise to how Kapkan can trap his place, its worth is diminished, so Goyo's addition to Siege may be what the Russian Operator needs to become a worthwhile pick again. Goyo works like a worthwhile trapper on his own as well, since smashing or shooting Goyo's gadget doesn't get rid of the obstacle either; it just activates Volcan's early flames and creates a choke point that the Attackers then have to deal with. Since the flames spread out in all directions as well, Goyo's trap can be used offensively against Attackers too – a type of gadget that Defenders definitely need more of. At the very least, Goyo is going to help Defenders gain control of the round by forcing an enemy team to slow down and not rush.


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