Days were flying is an extremely large, long video game that is full of post-apocalyptic things, but it's also not terribly clear on how or why you should do it. And since it is a post-apocalypse, the world is not terribly interwoven with support or infrastructure or something dedicated to advancing learning.
This is why we have advice for you: because civilization should begin somewhere.
Find out how the campsite works
Days were flying it's not horribly clear to her economy, so let's put it all here: Every camp has its own currency called "camp loans". You can only spend a camp loan in the camp for which you have earned. Each mission tells you where the camp is, so you know what you are doing.
In addition to the loans, each mission will earn you "trust", which will improve your positions with log shops, unlock upgrades for your bike and weapons in the store.
Grinding for confidence is considerably slower than grinding for loans, so consider how you spend your time. I would say to wait until the story leads you to the third camp in the game before deciding how to work around things.
Clean them away immediately
Throughout the year Days were flying you will run into invasions of Freaker, areas that are full of Freaker's nests that Dicon will wake up to clean up to make roads safer.
You want to do this, because the injections are actually hurdles on the roads for fast travel. You will not be able to get stranded between two places if there is an impact on the road. Days were flying is an amazing game with very long bike rides, which you will want to skip every now and then.
Upgrade your durability
Always after a while, you will find something called NERO injectors that will allow you to upgrade one of your resource resources: Health, Endurance, or Focus.
There is a good reason to upgrade, but your life will be much easier if you are a priority for endurance. Later parts of the game will require you to run as hell, and you will want that endurance pool to be nice and deep.
Priority skills of grinding
Days were flying gives the Dragon three tree skills to upgrade as you earn an experience: melee, range or survival. Working through the little tree easily pays the most dividends, because staying quiet while taking Freakers is the key to survival.
Get a melee skill that allows you to fix your weapon with debris as quickly as possible, because it's great to be able to continue using the blade when you are surrounded by piles of lumber.
Always be craftsmanship
The law has light and can not carry much of anything, so if you are able to do something, do it and clear the space in your inventory.
Never leave a camp without a full tank
Every time you return to the camp, you need to fill in your bike and fix it with the mechanic, and return your ammunition and suppressor to the merchant. The missions will usually dry you out of the offer, so, as you need to do, without first supplying it, it's a good way to end up in a bad place.
The mechanics can also get your bike if it is stuck without gasoline or at the bottom of the river, so make your way to the campground if it is separated from your bike.
Watch your bike
While fuel management is a major element in driving around Days were flying, the game is a little less clear on how your motor status affects your travels. Whenever you are outside your bike, you will see a percentage indicating how much damage your engine can take. If it reaches zero, your bike will not drive anywhere.
You can repair your bicycle by using debris, so make sure you always have some of you, and upgrade your bike as soon as possible in order to increase the resistance to damage and the size of the fuel tank.
Think about clearing the sleeping camps
You will always be on the road for some time Days were flying, looking at their own business when blam, the sniper takes out the engine block, sending you flying from your now useless bicycle. Want to know how to stop this? Clean the ambush camps on your map, which will prevent the spawn from spawning in one area.
Besides ridding you of this inconvenience, you will also unlock new weapons and get access to a bunker on which you can quickly travel. Not a bad set of rewards for a pretty easy task.
If you do not know what to do, go for a ride
Occasionally you will find yourself at the camp headquarters without the representation of the next mission. That's because Days were flying Discovering new missions of a story through radio sending you will get when on the road. You can play a little: just ride a bicycle right from the gate of the camp and someone will immediately call you, pointing you in the direction of the next mission.
You can run on a motorcycle
If there are no enemies nearby, you can simply hold a triangle and quicksave – something that will be useful to you when you start a mission after a long ride, and the last autos is somewhere on the other side of the map.
Turn the loudspeaker to the controller down
There are several audio logs that you can find in the game that will play through the speaker of your controller with a shocking loud sound. Avoid this by going to the PlayStation 4 settings and turning the volume of the controller to the limit.
That way, audio logs are played through your TV or headphones, and you will not scare anyone in your vicinity half to death.