Scientists often disclose the Antarctic's weird sounds, from the rhythm of melting glaciers to seismic waves that ripple through the icy shelves. The Hali Research Station, directed by the British Antarctic Survey (BAS, for an acronym in English), contains a diverse selection of acoustic unusualities collected on the frozen continent to date, writes Gizmodo.
One of the tasks of the station is to examine the weather in the Antarctic space to predict large meteorological events that could disrupt satellites and even energy networks. To do this, specialists use low-frequency radio receivers, which detect electromagnetic waves produced when particles charged by the Sun communicate with the Earth's magnesosphere.
But apart from being incorporated in forecasting models, these electromagnetic signals can also be converted into audio suitable for human odo through "software". And these sounds turn out to be quite daunting.
They are of great diversity and differ depending on the phenomenon that originated them. For example, pulses of energy free from electrical storms – known as spherical they sound like a city hitting the sidewalk.
But sometimes, when part of the energy of the rays avoids the Earth's atmosphere, before being dragged from the lines of the magnetic field in the opposite hemisphere, they receive a lower tone called the Whistler, which resembles typical sounds of the Star Trek Star Trek.
And what can it look like insect buzzes In a tropical rainforest on a distant planet, it is really like a collision of charged particles that come from the Sun against the Earth magnetif. This is what Nigel Meredith, one of the researchers at the station's scientific team, calls the "choir".
In fact, thanks to Meredith and her collaboration with the art project Sounds of the Universe, currently the electromagnetic signals taken from Halley station move towards art, music, and even a video game called Elite Dangerous.
"It's amazing to get a sound so fascinating (and disturbing) to listen to nature by throwing the solar wind in a magnetic ball," says Joe Hogan, the chief audio designer of the game, quoted by the media.