Sunday , October 24 2021

Battlefield V – Review – Battlefield V



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Hello, Battlefield fans! This year, we've divided the review into single player and multiplayer components to give fans of every style of the game a better idea of ​​what's going on. This review is for single player mode only, and our multiplayer review and general review of Battlefield V is coming soon.

Too often, a single player campaign in a multiplayer shooter is not much more than a glorified tutorial. The Battlefield series has certainly been guilty of this in the past, but the set of three of the two-hour Battlefield V campaigns is definitely not. Each of them has a rather interesting story that will guide you through a series of places that are diverse and beautiful, when they are not reduced to the burning debris around you. I would simply love it if it would make better use of the amazing Battlefield toolkit to more often expose us to a full-scale war.

This is a shooter in which health regenerates, and weapons and ammunition are abundant. As a result, when the action heats up, the pace is generally as fast as the explosions are spectacularly loud. DICE is therefore a strange choice that two of the three campaigns you fought almost exclusively on your own and emphasize the perfect game of concealment. Okay, except that it does not give the Battlefield series a huge map with space for a lot of large-scale warfare.

This does not allow the use of the strength of the Battlefield series in large-scale military operations.

It is also strange that these missions are almost entirely on foot, except for a few maps that give the opportunity to jump into a jeep or a plane. The only time you can drive a tank or fly a real air mission takes about a minute in a short tutorial that is a bit annoying. Three stories are still fun for six or more hours, but in this respect a lot remains on the table.

The first campaign under the slogan "No Flags" depicts a young criminal recruited by a rough veteran to the UK, which, as it turns out, has little to do with boats. This sabotage mission in North Africa begins with a rather linear, stealthy walk to the Nazi airport, where the most memorable moment comes from teasing between them. Their mentor-protege relationship is rich, but well-written and played, with a few moments of truly funny humor that strengthens their characters in a short time when we are with them.

Under the second No Flag mission is where it gets interesting: a wide open map gives you the choice of three goals to solve in any order. Technically, it does not have much impact on what you do, because none of the devices you do not want to bomb with affect the other two, but the freedom to approach them at any angle – stopping to tag enemy soldiers with binoculars and plan an attack , Far Cry -style – gives you the illusion of control. The map is so big that it allows you to steal the plane and fly around, although on ordinary hardships the enemy planes hardly seemed to fight, so controlling the sky was not as difficult as it seemed it should be.

You can stop tagging enemy soldiers with binoculars and plan your Far Cry attack.

The campaign ends with a mission abstaining from the waves of Nazi infantry and vehicles, which is a decent fight, as long as you avoid thinking about how absurd it is for one man to run between anti-tank, anti-aircraft and anti-air. turrets for personnel to fight the small army by themselves.

t helps in this effort that the enemy artificial intelligence is quite weak. Sometimes German soldiers will hide, but they will also shoot fire from a machine gun in the open. And when you shoot, you shot at most of them – the variety is limited to standard soldiers with different but similar weapons, with armored versions of the same soldiers who can absorb the annoying amount of bullets and the occasional soldier flamethrower. This makes the vehicle encounter a boss battle atmosphere, especially since anti-aircraft weapons are harder to find.

The second campaign, Nordlys, sends us to the frozen, Nazi-occupied Norway in the clogs of the young resistance fighter, who – I'm not kidding – kills enemies, throwing knives at them while zooming on skis. For obvious reasons it is quite difficult to do, and when you arrive to meet the challenge of the mission, it is probably best to stick stealth, where these throwing knives make it drastically easier. You can ski the skis at any time, which is fun to play – especially if you are not too worried about noticing or reloading the checkpoint after getting off the edge of the cliff to death. They are more useful in her mission from the second to the last, which again opens everything and allows you to choose goals. Skis are not a substitute for airplanes, which unfortunately are not here.

You can kill enemies by throwing knives while zooming on skis.

In order to increase diversity, Nordlys uses the cold weather to introduce unique gameplay mechanics in one of the missions where you have to heat up from time to time not to freeze until you die. However, I would not like it to last longer than this because the patiently hidden murders and time constraints do not mix well.

It was harder for me to be interested in this figure than the British one, partly because it is difficult to read subtitles for a Norweigian voice, working while you are shot, but also because its motivations and origins are so simple.

The last campaign available at the start, Tirailleur, is by far the best for several reasons. The first is her story, which cleverly comments on the race during the liberation of France, thanks to taking a place in a more universal commentary on the human costs of courage and ambition, thus avoiding the feeling of heaviness. History, he says, does not always favor courage. Despite similar problems related to forcing non-French-speaking users to divide our attention between setting headshots and reading subtitles, the hero of Tirailleur very effectively manages as a man whose noble goals lead him to reckless methods.

Tirailleur is the only campaign that makes me feel like I was an important part of the army during the war.

Secondly, Tirailleur is the only campaign that makes me feel like I was an important part of the army in the war, not the superhero Rambo. Right from the beginning, you are fighting with other soldiers who are beheaded to the right and left, and their presence makes the whole scenario seem more likely. The fact that the wind blows an absurd number of autumn leaves over the bodies of soldiers from both sides, when you are charging next to it makes it much more moving.

These battles – including the impressive coup de gras mission of capturing a fortified castle on the hill – are on a large scale and even if you never drive or fly at all with any vehicles, we see spectacular views of a raging battle on the map with artillery and rockets falling in they gave (or over you if you do not move). This is what Battlefield is playing, and I have to wonder why DICE did not bend more.

Repeatability in campaign missions comes from scattered collectors and challenges in the style of achievement, such as shooting down a plane with a handgun or rescuing a resistance fighter without being detected, which gives you something to do beyond the path of least resistance.

It should be noted that the campaign screen is open to The Last Tiger, which at some point in the near future will allow us to play from the perspective of a German non-Nazi incarnated into a tank team. EA did not say specifically when this fourth campaign will be available.

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